I had an amazing experience meeting some indie developers at Indy Pop this year. There is always the chance that one if not all of these games will go viral. With indie games, you have a much better chance of playing something new and in my line of work, that is refreshing.
Here are a few of the games that peaked my interest that I might be doing a full review on.
An 8-bit side scrolling shooter, with a simple to play, hard to master difficulty curve. It’s available on the Wii U, Steam, and 3DS. At first glance, it looks like a nice snack of a video game but I wouldn’t call it something to play with no effort. Six deaths on my first fun…on the first level showed me the error of my ways.
No Mercy, available on PC, is a side-scrolling beat-em-up, similar to Castle Crashers. The art has a much softer flow but the style of combo-ing your light and heavy attacks is still there. Contrary to Castle Crashers, the choices you make in this game affect the outcome and I am not talking changing the color of an explosion like Mass Effect, either. The game has a Kickstarter page so check them out here (https://www.kickstarter.com/projects/multivariousgames/no-mercy-for-lorne-hope)
Stacks on Stacks on Stacks
For PC, we have Stacks on Stacks on Stacks, a 3D stacking game set in a colorful world of polygons. What grabbed me about this game was how precise the physics were. Made with the Unity engine and a simple build off of Tetris (see what I did there) you simply stack to your goal height and knock it all down at the end! Good clean fun.
Cosmo’s Quickstop is a face-paced time management game, available on PC, where you play a Cosmo, an alien that runs a rest stop that provides everything from O2 fill-ups to coffee showers. You heard me right, coffee showers. This game is the love child between Stargate, Sims, and Diner Dash. You have multiple stations to run at the same time with a unique cast of aliens that you have to serve in the given time limit. I was playing one level for at least 30 to 45 minutes to get the special poster. You know I got it.